🃏Ability Cards

Ability Cards add a strategic layer to Meta Racing gameplay. These upgradeable NFT cards can be equipped to cars, providing tactical advantages during races and influencing key performance parameters.


Card Types

All cards require player activation during races and consume energy.

Type
Purpose

Boost

Increase your car's skills

Attack

Decrease opponent's car skills

Defence

Provide shields or blocks for your car

Control

Change tactical aspects of the race

Trick

Create unexpected changes for all players


Card Rarity

Each card has a rarity that influences both its power and energy cost. Higher rarity cards are more powerful but cost more energy to play.

Rarity
Energy Cost

Common

1

Uncommon

2

Rare

3

Epic

4

Legendary

5


Card Packs

Card Packs are NFTs sold in the in-game shop. Each pack can be burned (opened) to receive 10 random cards.

Card Drop Rates

Rarity
Drop Rate

Common

60%

Uncommon

20%

Rare

10%

Epic

8%

Legendary

2%


Card Effect Durations

Cards can have different duration types:

Duration Type
Description

N% of segment

Effect lasts for N% of the distance after segment start

N% of segment, delay X%

Effect starts after traveling X% of the segment

Segment

Effect lasts for the entire segment

Next Segment

Effect starts from the next segment

Immediately

Effect occurs instantly upon card use

Card Categories

Boost Cards

Enhance your car's performance:

  • Effect: +X% to car's final parameters (Acceleration, Handling, Durability, Power)

  • Duration: Short powerful bursts (3–4 sec) or longer weaker ones (5–6 sec)

  • Higher Rarities: May include shield effects that absorb N% of opponent attacks

Attack Cards

Reduce opponents' performance:

  • Effect: -X% to opponent's car parameters

  • Targeting: Random opponent or player-selected target(s)

  • Legendary Bonus: Can penetrate opponent shields by N%

Defence Cards

Protect against incoming attacks:

Effect
Description

Absorb X%

Absorbs part of the attack effect

Redirect

Reflects attack back to attacker or random target

Convert to Boost

Transforms damage into a characteristic boost

Freeze Protection

Resistance to card/energy freezes

Reduce Duration

Shortens enemy debuff duration

Chance Effects

N% probability for full absorption/reflection

Legendary

Near-full shield or strong damage-to-boost conversion

Trick Cards

Create unexpected situations:

Effect
Description

Card Draw

Draw additional cards or exchange cards from hand

Draw Limitation

Prevent opponents from drawing new cards

Card Copying

Copy a random opponent's card

Cost Modification

Decrease your costs or increase opponent's costs

Disguise

Hide your card backs or substitute opponent cards

Swap

Convert debuffs into boosts (varying probability)

Control Cards

Affect energy and opponent decisions:

Effect
Description

Energy Management

Add energy to yourself, reduce opponent's energy

Freeze Energy

Lock opponent's energy temporarily

Cap Lock

Reduce opponent's energy cap

Pilot Nullification

Cancel opponent pilot bonuses

Short Zone

Reduce opponent decision time

Intel Cards

See opponent cards and incoming attacks

Hand/Deck Manipulation

Reduce opponent's hand or deck size

Redirect

Reassign attack targets


Card Upgrades

Upgrade System

Some cards can be upgraded to increase their power. Upgrades use Particles obtained from burning other cards.

Property
Value

Starting Level

1

Maximum Level

4

Upgrade Restrictions

Card Type
Can Upgrade?

Boost

Yes (Common–Epic only)

Attack

Yes (Common–Epic only)

Defence

Yes (Common–Epic only)

Trick

No

Control

No

Legendary (any type)

No

Particles

Particles are the upgrade currency obtained by burning cards.

Particles from Burning

Rarity
Level 1
Level 2
Level 3
Level 4

Common

5

10

15

25

Uncommon

15

25

35

50

Rare

40

60

80

120

Epic

150

200

250

300

Legendary

400

Upgrade Costs

Rarity
1→2
2→3
3→4
Total

Common

20

40

80

140

Uncommon

50

100

200

350

Rare

120

250

400

770

Epic

300

500

800

1,600

Decks

Players can use a random deck or build custom decks for strategic advantage.

Deck Rules

Property
Value

Maximum Deck Size

20 cards

Minimum Deck Size

No minimum

Custom Decks

Unlimited

Deck Building

Decks are created in the Cards → Decks section.

Building custom decks allows players to:

  • Focus on specific strategies (aggressive, defensive, control)

  • Prepare for known track types

  • Counter expected opponent playstyles

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Strategic Note: Using a heavy custom deck means taking responsibility for the outcome. If you lose, it was your decision.

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