ποΈCars
Cars are the core NFT assets in Meta Racing. Each car belongs to a specific class and rarity tier, which determines its base parameters, upgrade potential, and racing strategy. Cars function both as high-performance machines and collectible assets that drive player progression.

Car Composition
Every car consists of three main elements:
Car
A unique on-chain asset with a class, rarity, and visual appearance
Parts
Modular components (wings, tires, engines, etc.) that enhance car characteristics
Pilot
An NFT pilot that can be assigned to improve performance
Car Classes
Class is a fundamental attribute that determines both the vehicle's appearance and its capabilities. Each class has a distinct performance profile.
Available Classes
Muscle
Powerful acceleration, high top speed
Poor handling
Sport
Superior handling
Moderate acceleration and speed
Vintage
Unmatched durability, stable speed
Weak acceleration
Road
Balanced characteristics
Slightly increased speed
Note: Additional classes are planned for future updates.
Rarity Tiers
Rarity is a key attribute that affects a car's base characteristics and visual features. Higher rarity tiers provide advantages during NFT generation.
Rarity Levels
Common
Standard characteristics
Uncommon
Slightly improved stats
Rare
Notable improvements
Epic
Significantly enhanced
Legendary
Maximum potential
Drop Rates from Carbox
Common
60%
Uncommon
20%
Rare
10%
Epic
8%
Legendary
2%
Car Skills
Each car has four core parameters that determine its performance on different track sections:
Acceleration
Speed gain over time
Straight sections
Handling
Cornering ability
Technical tracks with turns
Durability
Performance on rough terrain, affects degradation
Dirt/sand surfaces
Power
Ability to overcome resistance and maintain pace
Climbs and descents
Condition
Condition is a real-time indicator of car health during races. It degrades based on track conditions and is influenced by the Durability skill.
Skill Progression
Base skill parameters increase linearly as the car levels up
Skills can be further enhanced through tuning and equipping rare parts
Car Levels
Cars gain experience (XP) through race performance. Leveling up unlocks additional part slots, allowing for greater customization and power.
Progression System
Starting Slots: 4 part slots at Level 1
Maximum Level: 50
Maximum Part Slots: 10
Strategic Slot Unlocking
When unlocking new slots, players choose which part type to add. This creates strategic decisions:
Enhance existing strengths
Compensate for weaknesses
Optimize for specific track types
Slot Unlock Schedule
New part slots are unlocked at levels: 5, 10, 15, 20, 25, and 30
Level Progression Table
1
500
0
4
2
1,000
500
β
3
1,500
1,500
β
4
2,000
3,000
β
5
2,500
5,000
+1 (5 total)
6
3,000
7,500
β
7
3,500
10,500
β
8
4,000
14,000
β
9
4,500
18,000
β
10
5,000
22,500
+1 (6 total)
11
5,500
27,500
β
12
6,000
33,000
β
13
6,500
39,000
β
14
7,000
45,500
β
15
7,500
52,500
+1 (7 total)
16
8,000
60,000
β
17
8,500
68,000
β
18
9,000
76,500
β
19
9,500
85,500
β
20
10,000
95,000
+1 (8 total)
21
10,500
105,000
β
22
11,000
115,500
β
23
11,500
126,500
β
24
12,000
138,000
β
25
12,500
150,000
+1 (9 total)
26
13,000
162,500
β
27
13,500
175,500
β
28
14,000
189,000
β
29
14,500
203,000
β
30
15,000
217,500
+1 (10 total)
31β50
+500 per level
β
β
Note: Levels 31β50 follow the same XP pattern but do not unlock additional part slots.
Tier System
Higher car levels unlock access to higher race tiers, which offer better rewards.
T1
1β4
4
T2
5β9
5
T3
10β14
6
T4
15β19
7
T5
20β24
8
T6
25β29
9
T7
30β50
10
Last updated